To start, Karl and I met at Chimera in Fondy for a game of spearhead. For those not in the know spearhead is a form of 40k where you take an assload of tanks in formations. These formations get a special rule or two and all vehicles get a bonus for shooting. It can make for some quick, fun, and brutal games. While our game wasn't super quick (for the point size I guess it was), it was fun and brutal.
My pre-game spread |
Karl's deployment |
My deployment, 3 tanks enter, only one Tank survives |
Kaboom goes the blob squad |
I lucked out with Karl failing his reserve rolls, and then I lucked out by passing both of mine. My two flyers came in as did my squad of Baal's. These reserve rolls really turned out to decide the game. My big birds flopped down, dropped off their units and opened fire. The fast rule combined with spearhead and power of the machine spirit allowed me to fire everything. I stunned or immobilized the manticores, my Baal unit blew up 1 devil dog and immobilized the other. My Stormravens finished off 1 blob squad while my assault marines were slowly being killed off by the other. My Librarian used his brain to blow up Karl's last Leman Russ and the sentinel got popped by my land raider. I was able to charge some heavy weapons teams with my cheater dread, however I couldn't reach his command squad with my death company. Dropping 2 land raiders 1 turn and 2 full stormravens in the next had crushed Karl's lines. By his turn 3 he had a command squad, a few stunned tanks, and 1 tied up blob squad (and a fleeing heavy weapon team that had been tank shocked).
2000+ points of firepower proved to be very useful |
My death company was just out of assault. |
Karl managed to get Harker's squad on the table for turn 3, but failed to get his Valkyrie's on. He unfortunately faced the fate I had feared for myself in turn 1. His army was coming on piecemeal and besides 2 tanks and few assault marines I had everything left (it was all in his deployment zone too). Harker popped up behind my Baal's and wrecked one and caused the other to lose a turn of shooting. Besides some ineffectual shooting from his command squad, it was all he could do. Everything else was stunned, immobilized or waiting to come on (my Assault marine had finished off the last of the blob).
Fearing that Karl's flyers would have clear shots at me next turn, I wanted to scatter my army across the board. I have neglected to mention that this was an objective game. Karl's command squad was on one, My lone predator was parked on one (I haven't mentioned the predator because for the rest of the game it did basically nothing). The third was in my deployment zone, Karl's remaining devil dog and my Baal's were all over that thing.
I moved my Baal's around to claim the objective in my zone, I shot Karl's devil dog but it held on. After picking up the assault marines and Librarian my Stormravens zoomed towards Harker's Chimera and opened up. They popped the transport, but the cover save the rubble game them allowed the squad to hang on with a handful of guys. I managed to kill one of the manticore's with land raider shooting (I also finished off the fleeing heavy weapons team). In assault my cheater dread killed the last Manticore and my death company with chaplain reached the command squad and ate them.
My death company was extra ragey that they had to wait an entire round to crush the command squad |
For the start of Karl's round 4 he had only Harker's squad left. Although they had held on strong, things were looking bleak. It went from bleak to poopy as Karl once again failed to get his flyers out of reserve.
"C'mon boys, if we knock these birds down and kill this dreadnought there are only 2 land raiders, a second dreadnought and 8 raging lunatics in power armor behind them!" |
Harker's squad managed to immobilize 1 stormraven, but that was it. Karl's back field was eliminated. I moved 1 land raider to his objective to claim it (vehicles can claim in spearhead). I finished off his devil dog with my 2 Baal's and claimed that objective. My useless Predator claimed the third. Everything else moved to Harker and opened fire.
Spoiler alert, Harker died |
Spearhead was a lot of fun. With that many vehicles it focuses the game on big guns and the randomness of the vehicle damage chart can cause some swings within the game. If I ever play another spearhead game I will take even less infantry and more tanks. With the exception of the powerfist that popped Karl's Leman Russ and killed half his army, all of my foot soliders did jack shit. Sure my Death Company crushed his command squad, but they certainly didn't earn their points back. My Land Raiders were the star of the show thanks to AV 14. The stormravens did awesome thanks to the sheer amount of firepower they were able to dish out.
Once again, as it seems to always be the case when Karl and I play, the game came down to a few dice rolls. Most importantly his inability to get his flyers on and the exploding tank that wiped out Blobby Flishler. If the tank hadn't wiped out his own army Karl's backfield would have been a hell of a battle ground. I can also assume that if Karl's Vendetta's had come in around turn 3 or 4 I would have lost my Stormravens and a lot of mobile shooting with them.
We did play another game that day, but I'll post about it later, this was long enough.
1 comment:
My butt still hurts from this game...
Post a Comment