Tuesday, May 29, 2012

Wraiths are evil

Advancing on the IG gun line, a hobby of mine.
I've got a few things to update the ol' blog with.  First and most importantly I played a few games with Karl the other day.  I brought my Necrons and he used his IG.  1850, dawn of war with 3 objectives.  Again, I'm not going to go blow by blow (because there were A LOT of blows) but here is a quick rundown.

Basically I think Karl is done playing his IG against Necrons.  It's a bad match up for him to say the least.  In the past his shooting has always been nullified by my reanimation rolls and I've been able to neutralize his more threatening shooty units (either by killing vehicles or night fighting shenanigans) allowing me to run around and grab objectives.  This game was no different except for one thing, wraiths.  With the new models out I finally tried fielding them, and they are gross.  2 wounds each, jump infantry that ignore terrain, with strength 6 rending attacks,  and a 3+ invulnerable save, what's not to love?  I see why tournament turds take 3 maxed out units of them.  In this game they killed a blob squad and 3 units of heavy weapons teams.  Which on paper isn't much, but by the time we called the game they were in Karl's lines and much of his shooting had been neutralized.  I expect they would have started tearing some shit up if the game continued.
Eating the IG gunline
 We called the game after 4 turns I think.  Although Karl still had a good amount of stuff left, the problem for him was that it was a 3 objective game and there was no way he was going to capture his objective (I had a sizable force contesting it), mine was locked up with no hope of him contesting, and the third was a coin flip between him contesting or total robot dominance.  We called it in hopes of playing some combat patrol.
After the gunline, a little multi-assault heavy weapon team dessert
Besides the new gross wraiths I did try out the new Spyders and Stalker units.  I was only able to poop out more scarabs with the spyders, they never got into combat because I deployed them foolishly.  The stalker did ok, but I don't think I will take it in smaller games.  I need a decent amount of shooting to make it worth its 150 points (but the model is really cool).  As far was my older stuff is concerned I was pretty happy with everything.  The annihilation barge with its giant tesla gun is a great unit for 90 points, the pimp wagon with Overlord (aka douche canoe) and the overlord with immortal squad were both effective but Karl has learned to concentrate much of his fire on those guys.  Besides those things everything else did its job, nothing great, nothing bad.  I did not take Lycheguard, the Monolith, or deathmarks this game and honestly don't know if I will anytime soon. 
Sustainable, Ultramarine-fed Scarab farm
Karl and I did play two more combat patrol games.  In a shocking turn of events he played marines (I believe a dark angels army is in his future).  5 terminators and 10 tactical marines.  I took wraiths, immortals, and deathmarks.  A combination of horrible armor saves by his terminators in the first game and the sheer power of wraiths in the second cost Karl both games.  Even I agree with Karl that wraiths probably shouldn't be allowed in combat patrol.  I think I am lucky he didn't smash my figs before I left.  Next time I will bring my blood angels.
Karl also had to compete with his own dice, this was his 4+ cover save roll at some point in the game
Keeping with the wraith theme, a group of us did some combat patrol at the Nerd Bunker.  I'll just do a quick recap since I took no pictures and I'm pretty sure Adam took at least two.  We did two 3 vs. 3 combat patrol games.  Game 1 was Rick, Josh, and Adam (IG, Tau, Chaos respectively) against Evil Steve, Karl, and I (Orks, Marines, and Necrons).  Although we controlled much of the game early and my wraiths went to work on Rick's IG, last minute contesting shenanigans by Josh, multiple objective capturing by Adam and a heroic end of game roll by Rick cost us the game.

Game two saw Rick, Evil Steve, and BT (IG, Tau, and Marines) face off against Josh, Adam, and I (Tau, Chaos, Necrons).  The IG were forced to hold the objective while the Tau and Marines fucked about.  This allowed us the essentially crush poor Rick (who Rick Rolled himself into nothing with bad cover saves) and then slowly work on the other two armies.  Team Tau-ChaoCron won 2 objectives to none.  Tough day to be IG. 

I've got some newly painted units to put up, but I'll wait for a future post for that.


2 comments:

BT said...

Rick's uni was pretty much all static and all scoring. I had an attacking force and Steve... well, he had a shooty force. The thing that totally won that game for you guys was that 'Sieze the Inititive' roll that someone rolled (Adam or Josh?). That allowed you guys to get across the board and take only 1 turn of shooting instead of two turns. /THAT/ killed us, because that first turn we actually did pretty well... your Wraiths would have never gotten into combat.

JCEG said...

It was Ben that actually rolled to seize. How much an advantage seizing gave us really underscores why we add the house rule for it (on a 1, the seizing player can't move first turn) to add a measure of balance. But ya, seizing really boned you guys.